Five different UI minigames that add variety to your server’s activities. Works on every framework!
All the minigames in a nutshell:
Letter Catcher is a simple minigame where the player must press the correct keyboard key as the letter falls down the screen. Any missed key or missed letter counts as a mistake. The configuration allows the server owner to choose how many letters will fall, their speed, and the maximum number of allowed mistakes.
In Letter Hunt, the player must click every static letter in the UI in the correct sequence. Clicking a non-static (red) letter counts as a mistake, while clicking an orange letter indicates that the current sequence is incorrect but does not count as a mistake. Turn all letters green to win the minigame! Configuration options let the developer set the minigame duration, the sequence length, the grid size, and the maximum allowed mistakes.
In Tile Game, the player must create a path for the “electricity” to travel from point A to point B. Every tile that receives electricity lights up with a brighter color. Configuration options let the developer set the maximum game duration and choose the grid size (3×6 or 5×6).
In Remember Colors, the player must recall the color of every text shown. The selection of colors can be singular or varied. Configuration options include the maximum time allowed to submit answers and the number of texts displayed.
In One Way Maze, the player must find a path from the top-left corner to the bottom-right corner in a single continuous run. The player cannot move backward, so getting stuck in a corner means the game is over. Configuration options include the maximum game duration and the board size.
For any issues or questions, you can check the documentation or open a support ticket on our Discord: Join our Discord!